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     When I was playing the other day, I noticed that as capital ships level, not only do they gain more hp and shield points but also they gain more regeneration of the two. A single level 7 capital ship can live a long time against even a small clump of heavy cruisers (maybe 10), not even considering external healing. Can anyone tell me exactly what the stats are for a level 7 battlecruiser? Do they gain more firepower as well? It was exciting to see my diligence in keeping ol' TDN Titunev alive pay off.
Comments (Page 1)
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on Apr 06, 2008
I can't answer your question, but I have a related question -- what's the maximum level for cap ships?
on Apr 06, 2008
max lv is 10, that lets all the abilitys lv up to 3, except the last one which is an uber ability and only goes to lv 1
on Apr 06, 2008
I can confirm that their firepower, hull, and shields improve, but I don't know by how much per level.

Ben

EDIT: On second thoughts you can check the Sins spreadsheet at https://spreadsheets.google.com/pub?key=p7xc_snd9Cc-6o2UwvPEWUg&gid=4 to see the changes at level up. On the first page, it tells us that ships get an increase of 5%-9% to DPS per level up, and all the other changes are right there on the capital ship page.
on Apr 06, 2008
Here is the answer if you want to do the math. Stats for the TEC battleship (taken from the entity file)

MaxHullPoints
StartValue 3000.000000
ValueIncreasePerLevel 120.000000

MaxShieldPoints
StartValue 1250.000000
ValueIncreasePerLevel 135.000000

HullPointRestoreRate
StartValue 1.500000
ValueIncreasePerLevel 0.100000

ShieldPointRestoreRate
StartValue 3.000000
ValueIncreasePerLevel 0.200000

ArmorPointsFromExperience
StartValue 5.000000
ValueIncreasePerLevel 0.450000

maxMitigation
StartValue 0.65
ValueIncreasePerLevel 0.01111

MaxAntiMatter
StartValue 225.000000
ValueIncreasePerLevel 20.000000

AntiMatterRestoreRate
StartValue 0.750000
ValueIncreasePerLevel 0.080000

CultureProtectRate
StartValue 0.300000
ValueIncreasePerLevel 0.050000

CommandPoints (Read Number of Squads)
StartValue 0.600000
ValueIncreasePerLevel 0.200000

weaponCooldownDecreasePerc
StartValue 0.000000
ValueIncreasePerLevel 0.030000

weaponDamageIncreasePerc
StartValue 0.000000
ValueIncreasePerLevel 0.050000
on Apr 06, 2008
So from the above, I did a quick bit of math

PERCENT INCREASE PER LEVEL (based on level 1)
Hull - 4%
Shield - 11% (!!!)
Healing hull - 7%
Healing shield - 7%
Armor - 8%
Max mitigation - 2%
Max antimatter - 8%
Antimatter heal - 11%
Culture protection - 17%
Squads - 1 at level 3, another at level 8
Weapon cooldown - 3%
Weapon damage - 5%

So, basically, a level 10 ship will wipe the floor with a level 1 ship, and it's worth trying to protect them.

One other thing of note: higher level capships give a LOT more experience when you kill them. A level 1 is only worth 65 or so, but higher-level ships are worth hundreds.

-- Retro
on Apr 06, 2008
Go Big or Go Home is a whole lot easier than it sounds
on Apr 06, 2008
Axe this post, forum farted.
on Apr 06, 2008
What program do you use to open the entity files?

on Apr 06, 2008
I always try to get more caps relatively quickly if the specific game permits it. Caps really have to be looked at as a long term investment.
on Apr 06, 2008
Originally Posted BytheRetroBoy
One other thing of note: higher level capships give a LOT more experience when you kill them. A level 1 is only worth 65 or so, but higher-level ships are worth hundreds.-- Retro


I always found it odd that a Sova carrier is worth less experience at level 1 than a Percheon carrier is.

Originally Posted By Kreyson
What program do you use to open the entity files?
Notepad or any other similar text application.
on Apr 06, 2008
I downloaded Notepad++, but having problems... i can open the file, but it looks like this..


T(NUL)H(NUL)I(NUL)S(NUL)

and the lines are spread out all across the page like 10 feet to the right.

How do i get it into standard format?

Like

MaxHullPoints
StartValue 3000.000000
ValueIncreasePerLevel 120.000000

MaxShieldPoints
StartValue 1250.000000
ValueIncreasePerLevel 135.000000

HullPointRestoreRate
StartValue 1.500000
ValueIncreasePerLevel 0.100000

ShieldPointRestoreRate
StartValue 3.000000
ValueIncreasePerLevel 0.200000



Thanks!!

I have a great idea for a mod, i think alot of people will like, easy to do.. I just need to figure out the file editing.
on Apr 06, 2008
The files inside the games directory have been converted to binary -- you need to use the modding files.
on Apr 06, 2008
Thanks for pointing a modding newbie in the right direction:) Hopefully it wont lead me into a trap... full of capital battle ships..
on Apr 07, 2008
Go Big or Go Home is a whole lot easier than it sounds
Not in late-game SP.

Pay for two level upgrades (which is really worth it for a carrier because it gives you an extra strikecraft wing), and then send 'em to a central planet that will allow them to get to a well-defended planet that's being raided by pirates, and ensure they're the only capship there. Should be enough to get them to level 4 without much work at all.

-- Retro
on Apr 07, 2008
That, or research the "buy to level 4" tech, and then that's one less capital level you have to worry about.

What's annoying for me is training my Radiances to cleanse brilliantly, but I suppose asking to level to 5 or (gasp) 6 for just credits is asking a bit too much.

Ben
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