So, who else thought Spore was lots of hype and no game? It had builders, sure. But there was no game.
Games require challenge. The only part that had any challenge whatsoever was the cell stage, and that was the shortest stage. The creature stage tactics were like the rest of the game, sterotyped and unintriguing. The social game was stupid and overly easy. A memorization puzzle or something would have made it 100x better. The fighting was not like an FPS whatsoever, contrary to the advertising. If anything, it should have been like a boxing game. But in the end, it was just rapidly click and hope you win. I expect more tactics from an MMO.
The AI in the tribal and civ stages were appauling. They were way too easy. I never had to think ahead. And the social game was just as stupid as in creature stage.
The space stage was the worst, probably because it had so much potential. I was thinking it would be something like gal civ. In the end, it was a never-ending struggle against uninventive and repetitive pirates and epidemics; the missions were stupid; the tactics were non-existant in space and worse than space invaders on the planet. The social game was abysmal. Systems cost a fortune, but weapons don't. Gathering resources was an unacceptably boring chore. My allies always die, and I can't really control them. Blah. This game was worth about $10. The price of the creature creator.
The expansion addresses none of the major issues.
How did this game do so well with critics? Bribery?