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Published on April 11, 2008 By SplitPeaSoup In Sins of a Solar Empire

I thought that the time of release for 1.04 (a job well done from the change list) would be a good time for none other than a list of desires for the next patch!

RULES FOR THIS POST:

1) Please respond in the form of a link to a new post.

2) Do not argue with someone's post on this thread.

3) Balance ideas should include a specific fix.

I do not expect everyone to follow the rules, but it would be nice if the people who read this would take them into consideration.


Comments (Page 3)
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on Apr 23, 2008
[quote]i really want to know who is chasing the vasari and it would be nice to tell us in the story. quote]

Didn't like the Intergalactic Carebears idea?   I'm still laughing over that April Fools day, so many good ones.
on Apr 23, 2008
I am with "monkeyboy". I would love to see a single player campaign.
on Apr 23, 2008
IGN has an article about the (probable) future Sins expansion pack and one of the main things they want to include is a campaign, so it's pretty likely actually, though also pretty far down the line. I can't wait
on Apr 23, 2008
Yes, yes, Ironclad has already stated that they want to do a campaign, but because they don't like standard RTS campaigns, we won't see their take on it until the expansion.

-HM
on Apr 23, 2008
I'm perfectly happy to wait until the end of summer for the expansion/campaign, so long as the wait is worth it.
on Apr 23, 2008
I'm perfectly happy to wait until the end of summer for the expansion/campaign, so long as the wait is worth it.


Just remember that the game only came out in February...6 months isn't a whole lot of time to start agitating for an expansion
on Apr 24, 2008
Yes, I suspect we won't see an expansion until earliest some time next year. I'd like to be wrong, but...

-HM
on May 01, 2008
Oh and another thought is a strike team capability, a ship can launch a strike team pod at another ship and depending on chance or whatever, the strike team could take over an enemy ship. (maybe even a capital ship if a whole army of pods were launched). Just a thought... 
on May 01, 2008
I agree with Hollow Man. An expansion is far from trivial, and IronClad is working on 1.1 besides. It's not like they have a staff of hundreds like Blizzard.

-- Retro
on May 02, 2008
Im gonna be unrealistic and say immplement some form of campaign in the current game, supposing its in the form of heaps of text missions from each faction, imagine the scope of a campaign if you made it so basic?? you could through time have thousands of text faction missions and I would rather see content than glitz tbh because you have massive scope and it would be much easier to put big scripted text campaigns per faction in every few months, you could have an ongoing saga , theres an idea for your business model because if people know you are adding a few lines of text campaign per patch you are going to get constant sales, look at gcviv 2 its still selling yet and this way would be even better
on May 03, 2008
Is any chance that un next patch will be few leaders for each group with little different atributes. Or if you will have chance to make your ow unexperienced leader and during games you will train him and so.

And if there will be something more about enemies which are after vasari.

on May 03, 2008
I would like it, if making a fleet, real meant something. Right now, it is only a replacemeet for hotkeys, with focues fire, engagement range and fleet Cohesion. It also addeds a retreat command, and a fleet squadron Mangement button(which with all the small ships, is real nice).

So here what I would do.

A fleet, is a group of ships that have a centralized command system, which allows them to fight as a group, right? So why not make, it so when they are in a fleet, that they have a improved command system.

Improved system

Make it so, when you turn on/off auto cast for any ship, you also turn off auto cast for all other ships, of the same type. This is one of the things, that Sins, has a problem with. You have to select each ship of the same type, and turn off the same abilitie for all those ships in the fleet, which given the number of ships, can lead to a lot of time, focues on micro, instead of fleet control.

So the people, who use hot keys can turn off the auto cast for one of the Serevun Overseer's Reactive Nanite Armor, with out turning off the auto cast, for all the other Secevun Overseer, with in that hot key group. But if that Serven Overseer was in a fleet, then all Serevun Overseer's Reactive Nanite Armor auto cast, would be turned off.

Second, I would add that if I select the fleet, and hit the button for an defensive abilitie(Reactive Nanite Armor) then all ships of with that abilitie would use it at the same time. There would have to be a fleet AI in place, so that they did not just cast it on the same ship. So lets say That I have a fleet, of Serven Overseer and I hit there Reactive Nanite Armor button on the fleet. Each ship will target an different ship, so that there abilitie, comes, to it full effect. This would Radiance Battleship,as there animosity abilitie could then be split between a group of Radiance(which is other reason for a fleet AI).

Offenive ailities is something, that we will have to test. Should hitting the button, make all the ships, of the same type, use that abilitie, on one ship or a group? Should it be all the ship of the same type or the best one for the job?

on May 07, 2008
Is any chance that un next patch will be few leaders for each group with little different atributes. Or if you will have chance to make your ow unexperienced leader and during games you will train him and so.And if there will be something more about enemies which are after vasari.



ok, I think I understand what you are saying.... you want them to add actual characters to the game, like captains or merchants or whatever, that would have skill or abilities that would add benefits to some part of the game. throughout the game, you could train them and give them new abilities and whatnot, stacking with those of the structures built and researches done and whatnot... I was actually thinking along those lines today....

I just got the game the other day, and the idea hit me after only playing one mission for an hour. this game would really rock if they took a leaf out of Midevil(sp?)Total War's book. If they added a leader character unit that was skilled at something, say, governing. place him on a planet and that planet's income goes up or it's allegiance goes up or the chances of rebellion go down (as I'm new, I don't know how a lot of these tricks work). or there can be other types of characters that are merchants that run trade stations and ships. or politicians that actually travel to the home worlds of the other factions and conduct business instead of this unrealistic insta-trade thing that goes on. or you could sit one in the pirate base so that you can have a more realistic black market or something... I think a character system is a phenominal idea that could make this already awesome game 10x better!
on May 07, 2008
I agree with the "making your character" idea, it would be pretty cool and would immerse players more...
on May 10, 2008
It would be nice if there was a way to assign a fleet to a hotkey (C-1, C-2 etc). Right now you can assign all the ships in the fleet to a key, but then ships that are added to the fleet aren't added to the hotkey group.
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