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OH NO
Published on July 9, 2008 By SplitPeaSoup In PC Gaming

In every ordered system in which it is allowed, some element or another at some point figures out it can cheat. Little kids start blaming things on their siblings, carnivores eat herbivores, and lawyers thieve from businessmen. Well, the same has happened within the software industry. Ok, I'll be the first to grant you that the music industry was never really creative in the first place. But people did want what it had to offer. In fact, they wanted crappy music enough to pay big money for a CD.

Well, usually cheaters are not such a huge problem. Usually, non-producers are a thorn in the side of progress, but not a serious impediment. Usually, however, does not apply this time. The internet is different because it gives organized powers no control over who can peep in on their ideas and content at each hop, skip, and router. They can't fight back! DRM is the one defense that creative people have, and Stardock has made a business, in part, out of not using it. Go figure.

So, it seems that the companies  working hard to produce and create can be driven extinct by a common pirate. Piracy destroys the incentive for producers to produce, and if it gets bad enough, companies will stop producing entirely. What I find most ironic about this particularly revolting peice of human nature is that the pirate never realizes that once the creative people stop making them free games, the pirates will go extinct, too.


Comments (Page 8)
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on Jul 15, 2008
You evidently have no understanding of the concept of rationality.


Rationality means doing what's in your best interest. I figured you didn't know.

Supporting free-loaders, by the way, is not in a man's best interests. Conversely, paying for a game that free-loaders are already stealing makes little sense.
on Jul 15, 2008
This isn't about piracy being good or bad. It NEVER HAS BEEN.


Piracy is bad, sure whatever. I agree. Does this mean that piracy will stop? No.


The problem with people who refuse to acknowledge the obvious truth of a situation is that IT LEADS TO NOTHING.

Pirates don't care about your nice little ideal society where they don't exist. They DO. End of discussion. Nothing, and I mean ABSOLUTELY NOTHING you can do will stop that.


So that's the rub. You can either continue to smash your head against a wall trying to figure out how to fight against them or you can figure out ways to use them to your advantage (speaking from a company's point of view i.e. distribution) or work AROUND them.

The problem isn't piracy, it's bloody fools who think that the only world that should exist is their ideal and blindly keep trying to push it into existence despite its impossibility.

UTOPIA DOES NOT EXIST. Get used to it and figure out how to deal with it.
on Jul 15, 2008
So, basically, there is no one in this discussion who believes that digital rights should be defended? In fact, everyone here praises Stardock because they just let pirates steal from them if they want? I am confirmed in my initial belief that you are ALL pirates. I have not heard an opinion from anyone who I would assume has not and will not steal ideas.It is also interesting to have it confirmed that America's internet infrastructure is infinitely superior to the barbarian countries. Although, America does also have its faults. Some people think that anyway. I usually humm free country in my head until the bad thoughts go away.


Give me ONE, just one, practical, now i'm gonna repeat this so you don't make a fool of yourself, PRACTICAL way of eliminating piracy and protecting copyright laws 100%


You just repeatedly fail to grasp the concept of this and it's infuriating. Nobody is saying that copyright laws should not be defended. Nobody is saying that piracy is good. Piracy is not good. You can't stop it though. It's just not possible. There is nothing practical you could possibly do to stop it. Nothing. Not a damn thing.

You can sit there and spout your idealised view on the way things should be as long as you want, the world you come back to will remain the same.

Utopia does not exist nor shall it ever. Does this mean we shouldn't aim for a better society? Not at all, but come on folks... let's not be stupid about it.

edit: America is a pathetic whelp of a country when compared to the civilisations of the past, let's not refer to other's as "Barbarians" shall we? Damn troll.
on Jul 15, 2008
The US has one of the worst internet infrastructures of the developed world, if you look at the percentage of the population with better-than-dialup connections.

The only real way to control piracy is for the game companies themselves (with plausible deniability, of course) to release "pirated" versions of their game that have horrible, ruinous effects on the system they are installed on (I'm thinking reformat the hard drive after a random period of time). What level of risk would the casual pirate be willing to stand to get that "free demo"? How certain are you of the source of that torrent you're downloading?

Of course, this would be unethical, immoral, illegal, and possibly even fattening, but it would target ONLY pirates and be highly effective.
on Jul 15, 2008
The problem isn't piracy, it's bloody fools who think that the only world that should exist is their ideal and blindly keep trying to push it into existence despite its impossibility.

UTOPIA DOES NOT EXIST. Get used to it and figure out how to deal with it.


I don't need a utopia. But seeing that our weak society will not resort to draconian means of enforcement (a crying shame)....

My point was this: if you can't stop piracy, certainly don't support pirates by buying games yourself. Either steal them yourself or don't play at all. Becoming a pirate is the only rational decision to make in this situation.
on Jul 16, 2008
Elite, you grasp the concept of advertising, yes? Companies pay billions for it every year.

When Napster was getting hammered, guys like Lars Ulrich were really going after it. There were artists that didn't like their copyrights being infringed upon. There were more artists that did. To most of them, the under advertised and lesser known, Napster was a gold mine. They were getting massive sales boosts from it. The statistics were all there. The vast majority of the users were samplers or already owned what they were downloading. Once upon a time they went into music stores and listened to the demo tapes that were available. To them, Napster was an easier method of getting a legitimate, if technically illegal task done. It was also legal before 1997, court rulings are so wonderful.

You can claim that every download is a lost sale, and by such an idiotic standard, they lost fortunes. Unfortunately, for such a standard to be true, they would have needed to actually lose sales when Napster rose in popularity, and then gain them when it was removed. The reverse was true. CD sales were huge when sharing was huge, and flopped substantially when Napster was shut down.

Piracy is advertising, and it appears to be the cheapest form they can buy. All it costs is one sale for every ten thousand or so customers reached. Do the math.
on Jul 16, 2008
Well, this time I don't see the "support criminals or die" being totally smacked to my face here, but I wasn't thinking about advertising when I wrote what I did.

And, as SlyDrivel responded to Rhelamos, "I don't need a utopia", neither do I. But we are allowed to try to make people see things our way, as long as it doesn't cause any actual harm.

The second last thing I'm going to say for now is reply to: "Piracy is advertising, and it appears to be the cheapest form they can buy. All it costs is one sale for every ten thousand or so customers reached. Do the math."
Companies don't 'buy' piracy, unless it's about some sort of conspiracy. Pirates do it without any orders. The cheapest of that would just simply be someone willingly telling other people about this corporation, that makes all the good stuff.
If more people started "advertising" through piracy, that would be more sales lost from that ten thousand. Small things, such as someone downloading something without legal permissions, can send echoes that get stronger, until they are able to cause real harm.

Try to lead a company yourselves, without all the "evil" copyrights that give you your legal rights for something you have made, and see for yourselves how frustrating and bad-for-business piracy can really be.
Either your company will prosper, or it will fall. Depends on how many people actually buy what you have to sell.
on Jul 16, 2008
Try to lead a company yourselves, without all the "evil" copyrights that give you your legal rights for something you have made, and see for yourselves how frustrating and bad-for-business piracy can really be.Either your company will prosper, or it will fall. Depends on how many people actually buy what you have to sell.


Again this all comes back to the product of which they sell, piracy of their product can not be considered a loss until said pirate purchases some other product of equal value. Like downloading Open office because Microsoft office isn't worth paying $100 for extra features and slicker interface.

You also don't understand that this also helps keep companies in check. If they try to charge people an arm and a leg for crap, people who pirate find out first and spread the word. It is again the company at fault. Just take Stardock/Ironclade for instance. Sins of a Solar Empire was available to pirate day one of its release. I had never head of it until i was searching the top downloaded games on a torrent site.

I downloaded it and found it to be awesome. I loved it so much I bought it. Piracy was in no way a lost sale... because it gained my sale through what amounts to a full game demo. Also I gave them props for the no DRM which made me want to buy it more.

Like I continue to say piracy isn't a social problem, it is just another offshoot of advertising. except you can actually see what you will get if you fork over the cash. this is why companies that make shitty games with BIG NAMES get mad over piracy people play it for longer than what a demo would show, and see it for what it is. Shovelware
on Jul 16, 2008
I use to know a "pirate" a couple years ago (and I broke off the friendship finally "because" he would pirate). He did steal games he would not have bought, but more often, he saw a great game I was playing he liked, and would steal it.

As a VERY sad side-note: I still know people he knows, and they told me he did finally BUY Bioshock rather than go through all the pains he was having getting the pirated version to work/update. I really hate the way copy protection is going lately, but, it does seem to be a deterent (and annoying as heck, just like car alarms are for us people who don't steal cars).
on Jul 16, 2008
I use to know a "pirate" a couple years ago (and I broke off the friendship finally "because" he would pirate). He did steal games he would not have bought, but more often, he saw a great game I was playing he liked, and would steal it.

As a VERY sad side-note: I still know people he knows, and they told me he did finally BUY Bioshock rather than go through all the pains he was having getting the pirated version to work/update. I really hate the way copy protection is going lately, but, it does seem to be a deterent (and annoying as heck, just like car alarms are for us people who don't steal cars).


I completely agree with PurplePaladin. I knew a guy who had copied more than two hundred games, many of them were very good in his opinion, but would he buy them? No! So that you bought Sins of a Solar Empire after all doesn't mean that all, or even most, pirates are good. (I didn't like the way he did most things. Now I'm not his friend anymore.) I don't know if he's ever paid for anything after going down that road.
I know another guy like him, and we never got used to each other, though we would have had time for that for three years.

Also, every human being that I've known, who did even just slightly criminal actions, ended up being rotten to the core. (With a few exeptions, say five of dozens.( Don't ask their names... Some might be already working for any possible local crime syndicate, I'm not sure. What I do know is that a some years back they would have been happy to see me buried. First all they did was just piracy. They were about 13 years old or so. Then the authorities found out and they were often telling stories to schoolteachers. Stories about how the cops and some random people tried to beat them (Translation = they were trying to make them answer for their crimes. Should they have been allowed to actually beat them, they would have liked to kill them for sure.
First piracy, after a year or two, a long list of crimes, such as setting a forest on fire. Gasoline to a lake in the middle of a forest + a light in there = forest-fire. These days I choose my friends carefully. They told many of those stories to our scool's teachers, I always wondered why the teachers did nothing to that. Maybe there was nothing more they could, or were allowed to do. The bad-guys had their occasional therapy-hours, but they just laughed at it.

My past might just bear the reason I try to resist crime, low or severe, as long as I can. Of course I can't come to where-ever you live and try to punch you in the nose. Besides, that'd be quite stupid.

Well, that's all for now. Have a good day.
on Jul 16, 2008
I completely agree with PurplePaladin. I knew a guy who had copied more than two hundred games, many of them were very good in his opinion, but would he buy them? No! So that you bought Sins of a Solar Empire after all doesn't mean that all, or even most, pirates are good. (I didn't like the way he did most things. Now I'm not his friend anymore.) I don't know if he's ever paid for anything after going down that road.I know another guy like him, and we never got used to each other, though we would have had time for that for three years.Also, every human being that I've known, who did even just slightly criminal actions, ended up being rotten to the core. (With a few exeptions, say five of dozens.( Don't ask their names... Some might be already working for any possible local crime syndicate, I'm not sure. What I do know is that a some years back they would have been happy to see me buried. First all they did was just piracy. They were about 13 years old or so. Then the authorities found out and they were often telling stories to schoolteachers. Stories about how the cops and some random people tried to beat them (Translation = they were trying to make them answer for their crimes. Should they have been allowed to actually beat them, they would have liked to kill them for sure.First piracy, after a year or two, a long list of crimes, such as setting a forest on fire. Gasoline to a lake in the middle of a forest + a light in there = forest-fire. These days I choose my friends carefully. They told many of those stories to our scool's teachers, I always wondered why the teachers did nothing to that. Maybe there was nothing more they could, or were allowed to do. The bad-guys had their occasional therapy-hours, but they just laughed at it.My past might just bear the reason I try to resist crime, low or severe, as long as I can. Of course I can't come to where-ever you live and try to punch you in the nose. Besides, that'd be quite stupid.Well, that's all for now. Have a good day.


Everything you have just said is not only erroneous but absolutely ridiculous. Even if a portion of what you say is true it has absolutely no bearing on the topic of discussion in any way shape or form.

Telling stories, false or true is not evidence to prove anyone who pirates doesn't buy anything nor does it prove that people who "slightly break" the law are "rotten to the core".
on Jul 16, 2008
Okay, maybe I am a little weird or stupid, when I don't see crime as a good thing and when I think that rules exist for a reason.

I admit, I don't think I'd believe my "story" if I were you, but it's true. (What a shock... Criminals usually are criminals!  ). Of course my whole life hasn't been like that, I only told you the parts I've lived seeing crime happening near the place I live. And of course there have been good people in my life, those were simply the worst I've met so far.

Anyway, you can't make me support pirates like yourself by naming me erraneous and absolutely ridiculous in my face. Pirates = criminals, my "story" was about: pirates and crime. Period.

The guys I told you about were always drinking and smoking (which by the way affects underaged people even worse than it does adults) and that particular guy, who was telling the forest-fire-thing... I don't think he's completely sane, and the "rotten to the core" was a bit of an exaggeration, but still those free-loaders were of little-to-no-good to anyone.

I almost saw a little point in your claims, but that last reply brought me back to the real world. I should actually thank you, tommyth3cat.
on Jul 16, 2008
lol i don't even know what to make of your ignorance/arrogance about reality, sweeping generalizations are what people call stereotyping. As im sure you never break the speed limit or download a song without paying for it.

to be perfectly honest you sound as if you are younger than 16 and you have little to no experience living in the real world where if you do pay your rent you live on the street and if you want nice things too that's too bad because you aren't payed enough.

Your attitude is that of a sheltered 12 year old.

I never once said pirating isn't illegal. but welcome to the real world where everyone gets ahead by shady acts of illegality. (except for the perfect world you apparently live in)
on Jul 16, 2008
Elite, I know plenty of people that don't believe in copyright. Not everyone is sensible as you so excellently display, along with a number of other grossly ignorant individuals convinced that piracy will doom the PC market.

I have a fairly extensive knowledge on the history of it and plainly see the flaws, but the logic is very simple and true. Copyrights and patents are government sanctioned monopolies. This ignores the concept of competing products of course, such as one book writer competing with another, but it is true. You create a product, and are given a monopoly on it.

Currently, that monopoly exists far beyond the reasonable use of the products. Over a century for software, think about it. It's a rare program that's in production even five years after release. They are necessary evils, designed to allow market saturation before being released to the public domain. They were not intended to prevent anyone else from ever utilizing a creation, as software being copyrighted beyond it's use by degrees has done.

It's also hard for me to fault the view considering copyright is a continually increasing compass. Even just ten years ago, copyright law was completely different.

The RIAA and MPAA in particular are buying politicians left and right in an attempt to get the taxpayer to pick up their bill. If you go by what the DMCA says, I don't believe in copyright either, and am also a pirate. I have tried out games and bought them. I don't follow any EULA that goes beyond reason. I've downloaded keygens when it was too much effort to find a misplaced case. I apply no CD cracks to games I play regularly, I will circumvent any protection system that causes me problems. I do not pay to be pissed on by some asshole assuming I'm a thief. Since enforcing a post sale contract is a clear violation of existing law, I chalk it up to asshole legislation not being thrown out yet, but if a higher court ever rules in their favor I'm officially a pirate.

I have 46 desktop items that are currently installed, legally owned games. I have twice as many that aren't installed. I have zero desktop items for games I don't own, no copies of either, but the law says I'm a pirate and there are at least four publishers that could try to sue me for not terminating my use of their products after I violated the EULA's. Anyone marginally rational would instead call me a customer.

Now, the advertising. I think I can explain it more clearly, I shall attempt.

The only numbers I've ever seen regarding sales versus disabled pirate copies are here.

First, the raw percentage, 92%. The consensus is that any tard was capable of getting past their DRM system, that it really sucked. The piracy rates are, naturally, higher than normal. Industry claims are around 75-80% most of the time, industry sponsored studies show a third of that. I have no idea what the actual numbers are as a result, the joys of dishonesty. I truly do not believe that the US has a piracy rate on software in general of only 23% as the industry studies say, but it gives me significant pause in trusting even the lower claims they make without studies backing them up.

Some people seem to think that 92% piracy means that if they could eliminate piracy, they would have sold 12 times as many copies. Richochet, a cheap, casual, accessible game that runs on pretty much anything, instead saw 1/1000 for actual results. Now, Ricochet retails for 20 bucks. Lets transport ourselves to magical fairy land where they have no margin and that was all profit. Their real profit per copy is probably closer to a tenth that. For 20 bucks, they advertised to a thousand people. Television advertising on the other hand would cost them about four times that for the same audience numbers going after local cable spots, national gets very pricey.

What if they never played the game in the first place? How many of those sales would have been sales without having gotten hooked on the game in the first place? How many people pirated, and then bought without being thwarted before he ever went digging?

Do you see the problem with screaming at piracy? It's not that it should be legal for people to steal PC games, it's that they don't even know if they are actually acting in their own best interests while they screw us customers left and right. The indications at face value are that piracy gains them vastly more sales than they lose from it, and they have to date, never published a single study that says otherwise. The indications on DRM are that the more drastic ones cost them a hefty chunk of their sales, and still dont work any better at stopping pirates.

The only assumptions I've come up with are that they have done the studies, and they say exactly what I think they say, or they haven't done them and are just shooting blind without rationale. An industry being killed by piracy or just stupidity for the sake of stupidity?
on Jul 16, 2008
Since enforcing a post sale contract is a clear violation of existing law, I chalk it up to asshole legislation not being thrown out yet, but if a higher court ever rules in their favor I'm officially a pirate.


Higher courts have already ruled on it, so you are officially a pirate. Google the bnetd decision, both the circuit and appeal rulings. Clickwrap EULAs are legal, and enforcable. For that matter, follow the case discussed here, although it will be years before we get an actual decision on it. Hell it's been two years already.

As for the advertisement vlaue of piracy - how effective it is is pretty much irrelevant. If a company decides giving away free usage is good advertising, that's their right (look up the Baen Free Library as an example). If they choose to cripple themselves by not doing so, that too is their right. It is NOT the consumer's right to take that decision from them. An industry killing itself overreacting to piracy is still an industry being killed by piracy.
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